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Issues: Unvanquished/Unvanquished
2024-10: Project direction; Urgent, Important and Fancy thing...
#3167
opened Oct 29, 2024 by
illwieckz
Open
6
0.56.0 pre-release thread (stuff to do to be shipped in the r...
#3168
opened Oct 29, 2024 by
illwieckz
Open
0.56.0 release thread (stuff to do to produce, publish, and a...
#3180
opened Nov 4, 2024 by
illwieckz
Open
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Issues list
Build message about pkgconfig
A-Build
When the code doesn't compile, or worse, compiles wrong
T-Cleanup
#3356
opened Mar 29, 2025 by
slipher
sg_bot_util.cpp: warning: ‘newOrigin’ is used uninitialized
with GCC 14
A-Build
#3349
opened Mar 17, 2025 by
illwieckz
sg_admin.cpp: warning: ‘size_t strlen(const char*)’ reading 1 or more bytes from a region of size 0
with GCC 14
A-Build
#3348
opened Mar 17, 2025 by
illwieckz
File/directory name collision when building
A-Build
When the code doesn't compile, or worse, compiles wrong
S-Needs-Input
This is waiting on an answer from the person who opened the issue
T-Bug
#3335
opened Mar 12, 2025 by
CloudyProton
Use all available lighting precision for our maps
A-Assets
Generic issues about the game's images, sounds, models and other assets
A-Graphics
T-Improvement
Improvement for an existing feature
#3334
opened Mar 11, 2025 by
slipher
Buildable range marker outlines are broken
A-Graphics
T-Bug
T-Regression
for things that used to work but don't anymore
#3332
opened Mar 10, 2025 by
slipher
F11 bind for screenshots conflicts with a Mac OS shortcut (when not fullscreen)
A-Input
OS-Mac
T-Improvement
Improvement for an existing feature
#3329
opened Mar 7, 2025 by
slipher
Are precompiled headers worthwhile?
A-Build
When the code doesn't compile, or worse, compiles wrong
T-NUKE-Request
#3326
opened Feb 25, 2025 by
slipher
Generate random names for unnamed map entities
A-Gamelogic
T-Feature-Request
Proposed new feature
#3325
opened Feb 24, 2025 by
slipher
Human buildable gibs self-reheat
A-Content
Issues with specific non-code assets
A-Graphics
T-Bug
#3320
opened Feb 21, 2025 by
RedSkyByte
Egg model 'seams' appear too bright from far away
A-Assets
Generic issues about the game's images, sounds, models and other assets
A-Graphics
T-Bug
#3315
opened Feb 8, 2025 by
slipher
Barricade takes too long to go back up
A-Graphics
OS-Linux
T-Bug
#3314
opened Feb 7, 2025 by
slipher
Reproducing the magic edge bug
A-Game-Mechanics
Technical issues about game physics and rules
T-Bug
#3313
opened Feb 6, 2025 by
sweet235
Make realtime light-emitting entities usable
A-Graphics
T-Feature-Request
Proposed new feature
#3308
opened Jan 29, 2025 by
slipher
Merge trail polygon batches for matching shaders
A-Graphics
T-Improvement
Improvement for an existing feature
T-Performance
#3301
opened Jan 21, 2025 by
slipher
add labels and tags for servers that should be hidden by default
A-UI
T-Feature-Request
Proposed new feature
#3299
opened Jan 18, 2025 by
Gireen
codify masterserver rules for server hosting
A-project
things related to project management
#3298
opened Jan 18, 2025 by
Gireen
Define standard way to record asset credits
A-Assets
Generic issues about the game's images, sounds, models and other assets
A-Distribution
Issues about packaging, or otherwise helping distributing the game
A-project
things related to project management
T-Task
#3290
opened Jan 10, 2025 by
slipher
Replace environmental sounds with ones by knova
A-Content
Issues with specific non-code assets
T-Task
#3289
opened Jan 10, 2025 by
slipher
Vampire mode thread
A-Game-Mechanics
Technical issues about game physics and rules
#3284
opened Jan 8, 2025 by
sweet235
2 tasks done
Prifle/blaster can't hit medistation underneath them
A-Game-Mechanics
Technical issues about game physics and rules
T-Bug
#3275
opened Jan 5, 2025 by
VReaperV
Beacons for humans can be outside their hitbox
A-UI
T-Regression
for things that used to work but don't anymore
#3272
opened Jan 2, 2025 by
sweet235
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Updated in the last three days: updated:>2025-03-29.