Skip to content

Issues: Unvanquished/Unvanquished

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Build message about pkgconfig A-Build When the code doesn't compile, or worse, compiles wrong T-Cleanup
#3356 opened Mar 29, 2025 by slipher
sg_bot_util.cpp: warning: ‘newOrigin’ is used uninitialized with GCC 14 A-Build When the code doesn't compile, or worse, compiles wrong T-Cleanup
#3349 opened Mar 17, 2025 by illwieckz
File/directory name collision when building A-Build When the code doesn't compile, or worse, compiles wrong S-Needs-Input This is waiting on an answer from the person who opened the issue T-Bug
#3335 opened Mar 12, 2025 by CloudyProton
Use all available lighting precision for our maps A-Assets Generic issues about the game's images, sounds, models and other assets A-Graphics T-Improvement Improvement for an existing feature
#3334 opened Mar 11, 2025 by slipher
Buildable range marker outlines are broken A-Graphics T-Bug T-Regression for things that used to work but don't anymore
#3332 opened Mar 10, 2025 by slipher
Are precompiled headers worthwhile? A-Build When the code doesn't compile, or worse, compiles wrong T-NUKE-Request
#3326 opened Feb 25, 2025 by slipher
Human buildable gibs self-reheat A-Content Issues with specific non-code assets A-Graphics T-Bug
#3320 opened Feb 21, 2025 by RedSkyByte
Egg model 'seams' appear too bright from far away A-Assets Generic issues about the game's images, sounds, models and other assets A-Graphics T-Bug
#3315 opened Feb 8, 2025 by slipher
Reproducing the magic edge bug A-Game-Mechanics Technical issues about game physics and rules T-Bug
#3313 opened Feb 6, 2025 by sweet235
Merge trail polygon batches for matching shaders A-Graphics T-Improvement Improvement for an existing feature T-Performance
#3301 opened Jan 21, 2025 by slipher
codify masterserver rules for server hosting A-project things related to project management
#3298 opened Jan 18, 2025 by Gireen
Define standard way to record asset credits A-Assets Generic issues about the game's images, sounds, models and other assets A-Distribution Issues about packaging, or otherwise helping distributing the game A-project things related to project management T-Task
#3290 opened Jan 10, 2025 by slipher
Replace environmental sounds with ones by knova A-Content Issues with specific non-code assets T-Task
#3289 opened Jan 10, 2025 by slipher
Vampire mode thread A-Game-Mechanics Technical issues about game physics and rules
#3284 opened Jan 8, 2025 by sweet235
2 tasks done
Prifle/blaster can't hit medistation underneath them A-Game-Mechanics Technical issues about game physics and rules T-Bug
#3275 opened Jan 5, 2025 by VReaperV
Beacons for humans can be outside their hitbox A-UI T-Regression for things that used to work but don't anymore
#3272 opened Jan 2, 2025 by sweet235
ProTip! Updated in the last three days: updated:>2025-03-29.